Theo Hall

Reginald

Reginald was created as part of the Professional Development unit — a character concept set within a post-apocalyptic world, a few months into a zombie outbreak. Though the project remains unfinished, it’s one I’m eager to return to and develop further.


This was my first time working with Unreal Engine’s ‘MetaHumans’, and also my first attempt at modifying them to create a custom character. The learning curve was steep, especially under tight university deadlines, but the process was incredibly valuable.


The concept: survivors have splintered into factions, the weak have fallen, and the strong have adapted. Reginald, alongside a companion, is scouting a derelict building when he spots something new — a massive, previously unseen zombie. The expression in his face, especially the wide eyes, captures that moment.