Theo Hall

Hey, I’m Theo — a 3D artist based in the South West of England. I studied VFX at Arts University Bournemouth and have since worked across modelling, texturing, and real-time development, using tools like Blender, Maya, Substance Painter, and mainly Unreal Engine 5.

I love experimenting with new workflows to create the most unique approach to every problem (Much more fun than using AI for everything).

When I’m not sat at a PC, you’ll probably find me watching movies — I’m a big fan of anything that sparks the imagination.

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