Theo Hall

Crimean War Scene

Created shortly after graduating university, this project marked my first deep dive into Unreal Engine—and remains one of my favourite pieces of work. It’s especially rewarding to know that it played a key role in landing my first industry job.


Driven by a passion for historical accuracy, I conducted extensive research into WWII-era artillery, uniforms, and environments. This groundwork significantly informed my modelling choices, scene layout, and overall visual storytelling. The project was not only a technical learning experience, but also a creative one—blending detailed asset creation with immersive scene-building.